can you stop it in the burrow?
β 1
Warm up while you wait:
Grassy is a free daily skill game set on the open prairie. Each day everyone gets the same course, and you have six shots to launch your tumbleweed and bring it to rest in the prairie dogs' burrow zone. Getting there is easy; stopping there is the skill.
Your tumbleweed starts on a stump, a fence post or a fallen log. Its height and position change every day, but it is never higher than a stump, and it can be on the left or the right. Drag back anywhere on the course and let go to launch: the further you pull, the harder it flies, like a slingshot. You can aim in any direction, from flat left to flat right. On a keyboard, use the left and right arrow keys to swing the arrow and up and down to set the power, then press Space or Enter. The burrow zone is the marked patch of worn earth: your tumbleweed has to stop completely inside it. The ground rolls in gentle hills, so a tumbleweed keeps rolling after it lands, and a steady crosswind pushes it in the air and along the ground; the wind vane in the corner shows it. A small tussock of long grass sits in front of the zone, and one or two tall fence posts stand out on the prairie; their height changes every day, so some days you lob over them and others you skim past. On most days a creek runs beyond it and swallows anything that rolls too far, and badger holes on the way in swallow a tumbleweed that rolls into one. Some days the grass is short and dry and rolls go a long way; other days it is long and rolls stop sooner.
Stopping in the burrow zone on shot 1 earns 12 points, then 10, 8, 6, 4 and 2 for shots 2 to 6. Six misses earn 0. The path preview draws the start of your flight path for one shot at a time, on shots 1 to 3. Using it at all halves the day's score, and once you have, you can switch it on again for another of those shots at no extra cost. Courses are gentler early in the week and trickier towards Sunday; the stars show today's difficulty.
Your play streak counts the days in a row you've played, and your cleared streak counts the days in a row you've stopped in the burrow zone. Play seven days in a row to earn a cycle bonus of 7 points, or 14 if you cleared all seven. Your best play streak unlocks new skins at 7, 30 and 100 days.
More puzzles: all Streakly games Β· how scoring, streaks and badges work