โ† Visualy

Lighty

can you light up the picture?

โ„– 1
0๐Ÿ”ฅ Play
0โœ… Solved
0/7๐Ÿ“… Week
0โญ Points
Light up the picture
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Make: โ€”
Attempts:
Taps0

How to play Lighty

Lighty is a free daily lamp-flipping visual puzzle. Everyone gets the same board of lamps each day, some lit and some dark, and a small picture to make: a heart, a star, a house, a smile and more. Tapping a lamp flips it and its neighbours, lit to dark and dark to lit. Make the whole board match the picture.

How the puzzle works

On most days a tap flips the lamp you touch plus the lamps directly above, below, left and right of it (๏ผ‹). On some difficult days it flips the four diagonal neighbours instead (ร—). The pattern is always drawn next to the picture. The order of your taps doesn't matter, and tapping the same lamp twice puts everything back as it was. With Show differences on, every lamp that doesn't match the picture yet is marked โœ•. Each day has its own look: paper lanterns, fireflies, stained glass, street lamps, candles or fairy lights.

Each day is Easy, Medium or Difficult, shown on the badge. About half of all days are easy: a 4ร—4 board solved in 3 taps. About a third are medium: 5ร—5 in 4 or 5 taps. Roughly one day in seven is difficult: 5ร—5 in 6 taps. Mondays are always easy, and difficult days mostly land at the weekend.

Scoring and the helper

The game knows the fewest taps needed (par). Every tap takes you exactly one tap closer to the picture or one tap further away. Taps that bring you closer are free. A tap that takes you further away is a wasted tap and costs a step: none earns 12 points, then 10, 8, 6, 4 and 2, and a sixth wasted tap ends the day. Tapping the same lamp again undoes it for free (the wasted tap still counts once). Stuck? The helper taps one lamp from the shortest solution for you, and its tap doesn't count. It halves the day's score and is only available until your third wasted tap.

Streaks and badges

Your play streak counts the days in a row you've played, and your solved streak counts the days in a row you've solved the puzzle. Play seven days running and you earn a 7-point bonus, or 14 points if you solved all seven. Miss a day and the streaks start again. A new puzzle arrives every day at midnight UTC.

Accessibility (colour-blind friendly play)

Lighty never relies on colour: a lit lamp is drawn filled with rays of light (or a flame, for candles), and a dark lamp is only a hollow outline. Lamps that don't match the picture are marked โœ•. Screen readers announce each lamp as on or off and whether it matches. Turn on High contrast for plain black-and-white lamps. Your settings are remembered. There's no clock, and the soft twinkle when you finish switches off if your device asks for reduced motion.

Tips

More puzzles: all Streakly games ยท how scoring, streaks and badges work

What Lighty trains

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